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RESTING_FACE

const RESTING_FACE: readonly [" ▄█▀▀▀▀▀▀▀▀█▄", "▄▀█▄█▀▀▀▀▀▀█▄█▀▄", "█ ▀█▄▀ ▀▄█▀ █", "▀▄▀▀ ██████ ▀▀▄▀", " ▀██████████▀"] = FACE_LINES

Defined in: _worktrees/docs-release/gaunt-sloth/packages/core/src/core/launchBanner.ts:104

TUI-C40 — the resting face, under the name the animation layer refers to it by.

Every frame below is the same five lines and the same 16-column field, so swapping one in changes nothing about the layout: the right column still starts at RIGHT_COLUMN and the truncation budgets are untouched. That invariant is what makes an animation a data change rather than a geometry change, and it is asserted per frame in the specs.